One Library.
Every Engine.
Write shaders once. Run them across Blender, Maya,
Houdini, Unreal, and beyond. One hub, zero friction.
Available Now
Download USL
Windows & macOS · Lightweight · Free for personal use
DCC plugins are installed via the USL settings menu
Download USL
Free for personal use: side projects, learning, and non-commercial work.
Download for WindowsAlso available for macOS · Windows
No account required · Lightweight · DCC plugins are installed via the USL settings menu
By downloading you agree to the USL licence terms.
Using USL commercially?
Client work, studio pipelines, or commercial productions need an Indie or Studio licence.
Get a licence via PatreonUniversal Shader Library
Everything you need.
Nothing you don't.
USL abstracts shader complexity behind a single, engine-agnostic interface. Build your library once and distribute it across your entire pipeline.
Universal
Write once, deploy everywhere. USL works across all major DCCs from a single, unified hub. No rewrites, no compromises.
Free to Start
Personal use is always free. When your projects go commercial, a simple yearly licence via Patreon keeps everything running.
The Bridge
Stop juggling shader formats and engine-specific quirks. USL is the connective tissue between your creative tools.
Simple, honest pricing
No hidden fees. No telemetry. No lock-in.
Individuals & studios under 5 people
- Everything in Free
- Commercial licence
- Priority support
- Fund development
Studios with 5 or more people
- Everything in Indie
- Studio-wide licence
- Priority support
- Fund development
Patreon
Built by one.
Backed by many.
PixelConstruct is a solo project. Subscribe on Patreon to unlock your commercial licence, get direct access to the developer, and directly fund new DCC integrations and future tools.
- Keeps USL free for personal use, forever
- Funds new DCC integrations and plugin development
- Commercial licence included at subscriber tier
- Direct access to the developer
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