One Library.
Every Engine.
USL bridges your shaders across *almost* every major DCC - Blender, Maya,
Houdini, Unreal, and beyond.
One hub, zero friction.
Available Now
Download USL
Windows & macOS · No install required · Always free for personal use
Current version · ~25 MB · Requires a running DCC plugin
Before you download
USL is free for personal use — side projects, learning, and non-commercial work.
If you use USL in client work, commercial productions, or studio pipelines, a commercial licence is required via Patreon.
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By downloading you agree to the USL licence terms.
Universal Shader Library
Everything you need.
Nothing you don't.
USL abstracts shader complexity behind a single, engine-agnostic interface. Build your library once and distribute it across your entire pipeline.
Universal
Write once, deploy everywhere. USL works across all major DCCs from a single, unified hub. No rewrites, no compromises.
Free to Start
Personal use is always free. When your projects go commercial, a simple yearly licence via Patreon keeps everything running.
The Bridge
Stop juggling shader formats and engine-specific quirks. USL is the connective tissue between your creative tools.
Simple, honest pricing
No hidden fees. No telemetry. No lock-in.
Individuals & studios under 5 people
- Everything in Free
- Commercial licence
- Priority support
- Fund development
Studios with 5 or more people
- Everything in Indie
- Studio-wide licence
- Priority support
- Fund development
Support Development
Keep USL Free
PixelConstruct is built by one person, shipped to many. Supporting us on Patreon keeps personal use permanently free, funds active development of USL and future tools, and unlocks your commercial licence.
- Keeps USL free for personal use, forever
- Funds new DCC integrations and plugin development
- Commercial licence included at subscriber tier
- Direct access to the developer
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