One Material Library.
Every App.
2,000+ PBR materials for 3D artists.
Click one to push a fully-built shader network onto your selected mesh —
in Blender, Maya, Houdini, Unreal, or Cinema4D.
Available Now
Download USL
Windows & macOS · Lightweight · Free to use, including commercially
App plugins are installed from the USL settings menu
Download USL
Free to use, including commercially — personal projects, paid client work, and shipped products.
Download for WindowsAlso available for macOS · Windows
No account required · Lightweight · App plugins are installed from the USL settings menu
By downloading you agree to the USL licence terms.
Free, including for commercial work
No licence or subscription needed — for personal, client, or studio work. If USL helps you, supporting on Patreon is entirely optional.
Support USL on PatreonUniversal Shader Library
Ready-made materials.
Or your own.
Browse 2,000+ shaders with materials already dialled in. One click pushes the full network onto your selected mesh — and you can add your own from a texture folder, or straight from a shader you've already set up in your scene.
Ready to Use
Every shader comes pre-set up with materials. Select a mesh in your DCC, pick a material in USL and send it, and the full shader network is built for your renderer and applied — ready to render.
Works Everywhere
Use the same library in Blender, Maya, Houdini, Unreal, and Cinema4D. USL builds each shader for the right renderer — Arnold, Redshift, Cycles, Karma, and more.
Build Your Library
Point USL at a folder of textures, or capture a shader from a mesh you've already set up. Either way it joins your library and works in every app, just like the built-ins.
Free to use, including commercially
One free build for everyone. Use USL on personal projects, paid client work, and shipped commercial products — no licence, subscription, or sign-up required.
- Full library access
- All plugins
- No telemetry, no lock-in
- Free for commercial work
Patreon is an optional way to support development — never a requirement.
Patreon
Built by one.
Backed by many.
PixelConstruct is a solo project. USL is free for everyone — including commercial work — with no paid tier. If it saves you time, supporting on Patreon is an optional way to fund development and get direct access to the developer.
- Keeps USL free for everyone, including commercial use
- Funds support for more apps and new plugins
- Completely optional — never a requirement
- Direct access to the developer
Entirely optional. Cancel anytime.