Getting Started
Installation
Universal Shader Library is a standalone desktop application. There’s no command line, no setup scripts - just download and run.
System Requirements
| Minimum | |
|---|---|
| Windows | Windows 10 (64-bit) |
| macOS | macOS 12 Monterey |
| Disk Space | ~500 MB (plus material cache) |
Supported DCCs
| DCC | Tested Version | Renderers |
|---|---|---|
| Maya | 2025 | Arnold, Redshift |
| Blender | 5.x | Cycles, EEVEE |
| Houdini | 21 | Karma (MaterialX), Redshift |
| Unreal Engine | 5.x | Default material system |
| Cinema4D | 2024+ | Alpha - limited functionality |
You only need one - USL works with whichever DCC you have open.
Download
Get the latest release from the download page:
Personal use is always free. A commercial licence is required for studio and client work - see Commercial Use.
Install
Windows
- Download and extract the zip to a location you want to keep the app
- Open the folder and launch the app
- On first launch, Windows may show a SmartScreen warning — click More info then Run anyway
macOS
- Download and extract the zip to a location you want to keep the app
- Open the folder and launch the app
- On first launch, macOS may ask you to approve it — go to System Settings → Privacy & Security and click Open Anyway
First Launch
When you open USL for the first time it will load the built-in material catalogue - around 2,000 PBR materials sourced from ambientCG. Thumbnails load as you browse, so the app is usable immediately.
PixelConstruct will be adding more materials and surface types over time. You can support that development on Patreon.
Support on PatreonNo account or login is required.
Next Steps
- Usage Guide → - Browse materials and push them into your DCC
- Plugin Installation → - Connect USL to Maya, Blender, or Houdini