One Material Library.
Every App.
2,000+ PBR materials for 3D artists.
Click one to push a fully-built shader network onto your selected mesh —
in Blender, Maya, Houdini, Unreal, or Cinema4D.
Universal Shader Library
Ready-made materials.
Or your own.
Browse 2,000+ shaders with materials already dialled in. One click pushes the full network onto your selected mesh — and you can add your own from a texture folder, or straight from a shader you've already set up in your scene.
Ready to Use
Every shader comes pre-set up with materials. Select a mesh in your DCC, pick a material in USL and send it, and the full shader network is built for your renderer and applied — ready to render.
Works Everywhere
Use the same library in Blender, Maya, Houdini, Unreal, and Cinema4D. USL builds each shader for the right renderer — Arnold, Redshift, Cycles, Karma, and more.
Build Your Library
Point USL at a folder of textures, or capture a shader from a mesh you've already set up. Either way it joins your library and works in every app, just like the built-ins.
Available Now
Download USL
Free to use, including commercially — no paid tier or subscription. Windows & macOS. App plugins install from the USL settings menu.
No telemetry, no lock-in · Free, including for commercial work
By downloading you agree to the USL licence terms.